This section is what is traditionally overclocking, but since we are dealing with a notebook, it’s more accurate to call it tuning. Yes, there is a clock increase involved for the GDDR6 if you so wish, but the bulk of it is lowering power limits. This is because when you get the notebook in its retail condition it obviously produces some potent synthetic and game numbers; however, these can always be improved. How one goes about this is XTU, or for the more advanced users Throttlestop. The latter obviously has many more tuning options, but it can be daunting as it doesn’t explain a whole lot (You can figure out the important bits). This doesn’t mean higher boost frequency, but instead a longer time spent at higher boost clocks. The video below shows how the reduced power limits help prevent thermal throttling.
Tuning for a notebook as always, involves reducing temperature as much as possible. The is easily achieved by reducing the CPU operational voltage. The degree to which this can be done however will depending on the specific silicon. On this model and with this CPU, reducing the adaptive vCore by 100mV was the most I could achieve. Lower is always better, but that also runs the risk of an unstable system. There is also the option of tuning DRAM using XTU, however I would strongly recommend against that. Reason being, any setting made which the memory can’t tolerate will render the system unable to POST. The only way out of this will be clearing the CMOS which will likely void your warranty, so it’s best to avoid any sort of DRAM tuning completely.
As you can see in the video above, what you sacrifice in CPU clock frequency, you make up for via increased GPU clocks during gaming. You’ll also notice, the absence of any thermal throttling and overall lower temperatures and power consumption. Be it you choose to tune the notebook or not however, the performance is there for butter smooth gaming at the native 1080P resolution. The Wootbook Ultra II pretty much handles any game thrown at it, very well.