TheOverclocker Presents - Intel Core i9 9900KS

Tag Archives: Editorial

Real Time Ray Tracing in Quake 2 in 2017, or How Far We’ve Actually Come in a Year

DISCLAIMER: We have had a report from someone we are unable to verify is the author that some of the quotes are incorrectly attributed to him. As we are unable to verify this claim and used several sources that state the same thing we will leave the quotes in place but state that they are disputed.

NVIDIA’s real time ray tracing hype has been taking a beating for its low performance when compared to traditional render methods – namely rasterization, which is what is used in current games. To fully appreciate just how amazing the technology really is, let’s take a look at real time ray tracing from last year. The game is 20 years old and the card was the prime of its time – Quake 2 on a Titan Xp.