Hitman 2

This title, follows up almost linearly from the 2016 reboot of the Franchise. Built on the Glacier 2 engine, this second entry into the rebooted series, sheds it’s DirectX 12 API option and offers only DirectX 11 support. Not that is matters much as the improved engine and visuals are vastly improved over its original outing. Hitman 2 builds on the foundation laid out by the first game, offering a near seamless transition from the events of the first title. Compared to the absolute best in 2019, it isn’t quite up to snuff, but it makes up for that with some wonderful lighting techniques along with detailed and densely populated environments. Texture work is mostly consistently high, but characters lack the fine detail and finish you’d expect in other games released in the last 24 months. Overall a solid follow up and one that is presented exceptionally well.


Shadow of the Tomb Raider

This is one of thew oldest games to support the DirectX 12 API which unfortunately wasn’t great at launch, delivering lower performance using this version of the API as compared to DirectX11. At this point, it doesn’t seem to make much of a difference with both API versions delivering similar performance. Artistically this title is stunning, but in terms of the bells and whistles that one would expect from a next gen title, it falls slightly short. It remains popular however and the GIGABYTE GTX 1660 Gaming pushes out a partially playable 34FPS at 3440×1440 resolutions. That said, you are probably better off at lower resolutions, perhaps 2560×1440.

You are here: Page 5 – Performance: Hitman 2 and Shadow of the Tomb Raider

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